Whenever I play a game, the very first thing I experience is the atmosphere of the game. How does it make me feel? How immersive is this experience?
This type of experience is extremely important, because it happens before the story starts or before any character is introduced.
We've been reaally focused on making our game heavily atmospheric and as immersive as possible. Here are some of the backgrounds we've been working on:
Storytellers say that conflict is the substance of all stories, but I disagree. Plot and conflict are meaningless if the audience doesn't care about what happens to your characters.
How do you write a character that audiences will love and invest their feelings into?
- January 30, three high school students were pronounced dead in their own homes. Their lives were cut short by suicide.
- There are no connections between the victims other than they attended the same high school.
- Was such a coincidence even possible? Or was this a mastermind murder?
Police investigators have already confirmed that all three deaths were due to suicide, but what will you - the player conclude?
Join us in our upcoming game 'Fragment Minds,' a psychological thriller visual novel set in the dark and beautiful winter. Play as two characters: an intelligent high school student named Ari, and an experienced private detective Simon Hayes.
Our ultra-talented team includes:
Composer: Beatsonic Music
Character Designer: EccoPink
Background Artist: Bogdan mB0sco
UI Designer: TBA
Writer / Programmer: Winston Nguyen
Our goal is to bring the enjoyment of visual novels to a wide array of audiences - particularly to those who've never read a visual novel before.
We truly believe visual novels can appeal to everybody under the right circumstances and want to show everyone what a great medium visual novels are!
We plan on achieving this by intertwining gameplay elements (RPG, investigative, strategy etc.) into visual novel storytelling. This will result in a story-driven game that's fun to play rather than feeling like a book.
Our engine is Game Maker, so we have the freedom to include tonnes of mini-games in there.
I will post our lovely art and music soon - so stay tuned!